luckilyunlucky: (tell me now)
Nathan "Nate" Drake ([personal profile] luckilyunlucky) wrote2014-02-10 11:24 pm

Application for Tu Shanshu


Player Information:
Name: Ellie
Age: 18+
Contact: [plurk.com profile] remolacha
Game Cast: Pavel Chekov, Star Trek XI

Character Information:
Name: Nathan Drake
Canon: Uncharted series
Canon Point: Uncharted 3, after falling asleep on Elena's couch
Age: 35
Reference: Wikipedia + Uncharted Wikia

Setting:

The world of Uncharted is very similar to our own world. There's modern technology, such as cell phones, TVs, airplanes, cruise ships, etc. The weapons are also real weapons (like the SAS 12). Countries match up with countries in the real world (France, Syria, Venezuela, Peru, etc.). From what we know of the history of the Uncharted world, it lines up with real history too. There's references to Marco Polo, Queen Elizabeth, World War II, and, of course, Francis Drake.

But there's the real world and then there's the world Nate tends to stumble into.

Over the course of three games, Nate finds El Dorado, Shambhala, and the Iram of the Pillars. Of course, it turns out that there's rational(ish) explanations for everything seen as mythical about these locations. All of these references are actual real-world myths but with that twist of rationality in them. As far as anyone can tell, magic doesn't exist in Uncharted's world. Sure, things stretch the bounds of reason but Nate is an unintentional tomb-robbing Mythbuster.

El Dorado
This fabled city of gold actually turned out to be a gold sarcophagus that contained an airborne virus. This virus turns the victim into something like a crazed zombie that attacks anything and everything within range. Nate encounters some of these "zombies" (apparently called "descendants") in his exploration of the bunker containing El Dorado.

Shambhala

A lush green landscape with beautiful, if somewhat dilapidated, architecture. Nate finds the entrance under a monastery in Tibet. The real attraction of Shambhala is the Chintamani stone: originally said to be a giant sapphire, but later discovered to be made of resin that could create superhumans. All someone had to do was drink the sap from the Tree of Life, and they would be granted superior strength and endurance beyond that of a baseline human. Which means the final boss battle is a pain in the ass. Shambhala is guarded by, what else, Guardians. These were people who drank the Kool-Aid and got their superhuman strength, endurance, and super damaging crossbows. They try to "discourage" visitors to Shambhala, protecting the Stone's mighty power and making sure it doesn't end up in the world at large. Shafer, a former explorer who later hid his findings on Shambhala, revealed to Nate that even the smallest piece of the Chintamani Stone could grant unimaginable power and that great leaders like Ghengis Khan possessed a piece of the Stone. So Nate had to destroy it. Of course, the mythical city went down with the Stone. Well, there goes another piece of history.

Iram of the Pillars/Ubar

Also called "Atlantis of the Sands," this lost city is built on a myth about dangerous djinn trapped in a golden urn and thrown into Ubar by King Soloman. Like in the other cases, this isn't exactly right. Some explorers might've been searching for the djinn in hopes of harnessing their power. However, it turns out that the golden urn doesn't contain djinn. In fact, it contains a toxin that causes severe hallucinations and inflicts the victim with an extreme sense of fear. This would be why Ubar was eventually abandoned by its residents. As with El Dorado, Nate's competitors want to harness this power as a potential weapon. And, like with Shambhala, Nate takes out the urn and Ubar goes down with it. Which is a shame, since the city is breathtakingly beautiful-- large, intricate buildings as well as a mechanical "bird cage" that serves as an elevator. The city is underground, nestled in something like a very large cavern.

Personality:

At first blush, Nate comes off as a confident, competent, affable, wisecracking daredevil. Which is all true, of course, but not the whole truth. Underneath all of that is someone whose confidence wavers, whose affability conceals a temper, and whose jokes deflect concern and hide feelings.

Appearance:
Official art for Uncharted 3

Abilities:

High levels of endurance
He walked through a desert for two or three days without drinking water. He's climbed up a train that was dangling precariously over a mountain cliff, all while nursing a gunshot wound. There's a reason enemies send helicopters and tanks after him-- he's a hard guy to kill.

Weapon expertise
This guy can encounter almost any weapon and know how to use it right away. Shotguns, crossbows, turret guns, RPGs. He seems to be mostly well-versed in modern weapons-- give him a bow and an arrow, and he might have a little trouble.

Fighting skill
His style of fighting isn't really martial arts-- it's sort of a street brawl style. But it's good enough to keep him alive when he's in a gunfight and only has his fists to rely on. He fights larger opponents by dodging and using their temporary lack of balance against them. He also uses his environment to his advantage, picking up improvised weapons when he can (toilet lid? Toilet lid) and using stealth to take out enemies before they even notice him. As a brawler, he's fairly mediocre, but it's enough to get by in a dangerous environment.

Intelligence
This is Nate's primary strength. He learns quickly, and even the most obscure knowledge seems to stick with him. He knows how to read 16th century Latin, can recognize Sabaean script just by glancing at it, speaks Spanish, and can apparently pick up languages with some skill. He learns some Tibetan while staying in Tenzin's village, waiting for Elena to recover over an unspecified period of time. But he doesn't just absorb information-- he uses it. Nate solves puzzles that those before him had abandoned out of frustration. He finds ancient relics with only a vague guide from those who came before him. His planning skills need a little work, though.

Strength
Nate is pretty strong for a baseline human, though there are other baseline humans stronger than he is in-game. He's capable of climbing the sides of buildings and precarious cliffs. He can also lift other people if they need help getting over a ledge, for instance. In the right circumstances, he can KO someone with a single kick.


Inventory:

The (dirty) clothes on his back. He won't have his signature silver ring around his neck, any weaponry, or even his notebook with all of his very useful notes in it.

Suite:

Wood sector, two floors. Partially because if he's going to climb stuff, it might as well be a tree and partially because he's a big kid who will obviously enjoy a treehouse. He'll probably pretend he's Tarzan at least once.

In-Character Samples:
Third Person:

Network: